![]() ![]() With a 10 manpower province and 100% Provincial Manpower modifiers:.With a 10 manpower province and no modifiers (I tested a few of these in game but without modding finding the right mix of modifiers is difficult to test everything): Monthly Manpower = (10,000 + (250*Manpower Dev*(1+provincial manpower modifiers+national manpower modifiers))*(1+Manpower recovery modifier))/250 Using the formula from the Wiki (which you said is correct) for a OPM is: To start with you are using the manpower recovery speed to modifier your manpower pool in the first calculation, but the additional manpower recovery is applied separately? When you are starting with modifiers, and different modifiers at that, you get different results.Īs to your calculations, you seem to have missed parts of it or the formula and assumpitons. +% manpower better at increasing manpower cap but still increases manpower recovery to some degree.Īlso if we get +25% manpower rec and 25% global manpower we get 8750 manpower cap and 91 manpower recīase means, unmodified. So tl dr: manpower recovery better at increasing manpower recovery ![]() If, on the other hand, we get +50% manpower recovery we get still +7500 to manpower cap but (7500/120)*1.5= 93 manpower recovery. Now, let's way we have to choose between getting +50% global manpower and +50% manpower recovery: We're an OPM with a 10/10/10 province that has training fields(+100% local manpower) and it already has +50% manpower recovery from, say, quantity ideas. Was not able to post it as reply to the answer because the filter keep stoping meĬlick to expand.There's no such thing as "base monthly manpower". It took me around 2 hours to figure out and i bet it is accurate only way to know is test it on negative recovery. Then i discount the negative war exhaustion by doing 48785*97.6%= 396.78 (Close enough) Whenever they are negative values i adjust it and it becomes real close, i apply the war exhaustion to both numbers so: Regarding Recovery i usually get the same value unless there are negative numbers by Doing I was able to get the same value on Manpower as you did by doing This combination of both would give you an edge when you start losing soldiers and getting near the bottom and u don't want to lose the war. If your manpower modifier is less than 40% focus on it since you usually start the game with a 10-20% recovery based in the nation, otherwise focus on national recovery because you don't have much. one becomes more important than the other when its value is too low compare to the other because you multiply the two numbers, when they are close to each other, it's better overall since 0.8*0.1 is way worse than 0.4*0.5. ![]()
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